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000011_owner-lightwave-l _Mon Aug 1 11:03:06 1994.msg
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1995-03-23
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Return-Path: <owner-lightwave-l>
Received: by netcom15.netcom.com (8.6.8.1/Netcom) id KAA02248; Mon, 1 Aug 1994 10:41:57 -0700
Received: by netcom15.netcom.com (8.6.8.1/Netcom) id KAA02221; Mon, 1 Aug 1994 10:41:50 -0700
Date: Mon, 1 Aug 1994 10:41:46 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: RE: SHIFTING MOTIONS
To: lightwave-l@netcom.com
In-Reply-To: <9407280109.01MW601@oubbs.telecom.uoknor.edu>
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> > make this brief. I have needed to use this (hopefully future)
> > feature to
> > do special effects where I wanted to cast a shadow, but not have the
> >
> > object visible. This was to create a "shadow" character that moved
> > through the scene. The only way around this, was doing it in two
> > layers,
>
> If you are using Shadowmapped lights you can make your object 100% transparent.
> Shadowmap lights cannot detect transparencies and will render a shadow.
If the object that is to cast shadows is a single plane, you will not see
it if it only has polygon(s) pointing away from the camera.
JG